Revision [151]

Last edited on 2010-12-10 15:20:36 by Akhat (unregistered user)

No differences.

Revision [150]

Edited on 2010-12-10 15:20:14 by Akhat (unregistered user)
Additions:
===**Word Bearer**===


Word Bearers originally were more than just that, storytellers, but as time went on, they became progressively more unique.


**Abilities**: Bearer's primary ability necessary for most of his useful skills and abilities is Charisma. The ability to draw more of an audience, and to tell a more captivating story depend on it. Dexterity is useful to aid in a variety of flexible positions for acting, and Constitution is extremely helpful to keep them going for long days, and to survive in the wilderness.

**Races**: To date, only humans have been known to be Word Bearers.

**Alignment**: Bearers are normally of the Mteule, and as such, are Lawful Neutral. Of all the Mteule, Bearers are the most likely to have a leaning towards a more chaotic bent.

**Starting Money**: 6d10



=====**Class Features**=====



**Weapon and Armor Proficiency**: Bearers are proficient with simple weapons and light armor.


Revision [133]

The oldest known version of this page was created on 2010-12-01 18:45:17 by Akhat (unregistered user)