Revision [151]
Last edited on 2010-12-10 15:20:36 by Akhat (unregistered user)No differences.
Revision [150]
Edited on 2010-12-10 15:20:14 by Akhat (unregistered user)Additions:
===**Word Bearer**===
Word Bearers originally were more than just that, storytellers, but as time went on, they became progressively more unique.
**Abilities**: Bearer's primary ability necessary for most of his useful skills and abilities is Charisma. The ability to draw more of an audience, and to tell a more captivating story depend on it. Dexterity is useful to aid in a variety of flexible positions for acting, and Constitution is extremely helpful to keep them going for long days, and to survive in the wilderness.
**Races**: To date, only humans have been known to be Word Bearers.
**Alignment**: Bearers are normally of the Mteule, and as such, are Lawful Neutral. Of all the Mteule, Bearers are the most likely to have a leaning towards a more chaotic bent.
**Starting Money**: 6d10
=====**Class Features**=====
**Weapon and Armor Proficiency**: Bearers are proficient with simple weapons and light armor.
Word Bearers originally were more than just that, storytellers, but as time went on, they became progressively more unique.
**Abilities**: Bearer's primary ability necessary for most of his useful skills and abilities is Charisma. The ability to draw more of an audience, and to tell a more captivating story depend on it. Dexterity is useful to aid in a variety of flexible positions for acting, and Constitution is extremely helpful to keep them going for long days, and to survive in the wilderness.
**Races**: To date, only humans have been known to be Word Bearers.
**Alignment**: Bearers are normally of the Mteule, and as such, are Lawful Neutral. Of all the Mteule, Bearers are the most likely to have a leaning towards a more chaotic bent.
**Starting Money**: 6d10
=====**Class Features**=====
**Weapon and Armor Proficiency**: Bearers are proficient with simple weapons and light armor.