Null Bug


An oversized bug, that looks disgusting, if not particularly dangerous, even with the tooth-covered mandibles sticking out from the face.
Null bugs don't particularly care whether they look dangerous, of course, they are what they are. Their typical hunting tactics are quite simple: bury themselves beneath the sand, and wait for a creature to pass over them. They ambush the creature from below and rip into it, then drag off the remains to their cave.


Null Bug

Medium Magical Beast
HD: 6d10+18 (51)
Speed: 30 ft. (6 squares); burrow 20 ft. (4 squares)
Init: +2
AC: 18 (+2 Dex, +6 nat); touch 12; flat-footed 16
BAB: +6; Grp +9
Attack: Bite +9 (2d8+3)
Full-Attack: Bite +9 (2d8+3)
Space: 5 ft.; Reach 5 ft.
Special Attacks: Magic Feeder, Improved Grab
Special Qualities: Darkvision 60 ft, low-light vision, Tremorsense (20 ft.), Null Field, Spell Resistance 40
Saves: Fort +8 Ref +7 Will +3
Abilities: Str 17, Dex 14, Con 17, Int 10, Wis 12, Cha 10
Skills: Listen +8, Spot +8, Hide +8
Feats: Three feats
Environment: Warm deserts
Organization Name: Pack (4-8)
Challenge Rating: X (9?)
Treasure: Lairs, 2xGold
Alignment: Neutral

Improved Grab (Ex): To use this ability, a null bug must hit a creature no more than one size larger than the bug with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.

Magic Feeder (Ex): The magic feeder ability can only be used on creatures that the null bug is grappling. When it hits with a bite attack, the null bug removes one magic effect on the creature attacked, and does 1d8 damage per spell level+1. The null bug can also eat spells in a similar fashion. If a spell caster is grappled and subsequently bitten, and has no buffs to be consumed, the null bug will eat their stored magic energy. The caster loses a random prepared spell of their maximum casting level - 1, or of their only level, if they only have one level of spells left. If the caster is a spontaneous caster, they lose a daily slot of max level - 1 instead. Damage is 1d8 per spell level+1.

Null Field (Ex): The reason for the Null Bug's name, and why it is so hated. The null bug projects an antimagic zone around him, 30 feet in all directions. This field dissipates one minute after death.