Loremaster
"Knowledge is key to understanding ourselves and the universe around us. Knowledge empowers us, and allows us to grow. It is our duty that no knowledge ever be forgotten -- pass it on to a thousand generations to make it so."
-- from Lectures of Heut to the School of Education Entrants, Cycle 349
Taken from:
http://www.d20srd.org/srd/prestigeClasses/loremaster.htm
The Loremasters are graduates of the School of Education. Only some of the graduates are skilled and dedicated enough to become Loremasters. These committed numbers are seekers after knowledge of all sorts. They hunger and live to learn all the universe has to offer, and to pass it on. Loremasters are firm believers that knowledge should not be kept a secret, no matter how depraved or dark.
Entry Requirements
Skills: Knowledge (Any two) 10 ranksFeats: Skill Focus (Knowledge (Any))
Spells: Must be able to cast at least 3rd level spells
Class Features
BAB: 1/2
Saves: Good Will, Fort; Bad Ref
Weapon and Armor Proficiency: Fists of Stone gain no weapon or armor proficiencies.
Spells per day/Spells Known: When a new loremaster level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of loremaster to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
Secrets(1): At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the table below. Her loremaster level plus Intelligence modifier determines the secrets from which she can choose. She can’t choose the same secret twice.
Lore(2): At 2nd level, a loremaster gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.
Bonus Languages (4): A loremaster can choose any new language at 4th, 6th, 8th, and 10th level.
Greater Lore (5)(Ex): At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.
Int + Level
1 Instant mastery 4 ranks of a skill in which
the character has no ranks
2 Secret health +3 hit points
3 Secrets of inner strength +2 bonus on Will saves
4 The lore of true stamina +2 bonus on Fortitude saves
5 Secret knowledge of avoidance +2 bonus on Reflex saves
6 Weapon trick +1 bonus on attack rolls
7 Dodge trick +1 dodge bonus to AC
8 Applicable knowledge Any one feat
9 Newfound arcana 1 bonus 1st-level spell1
10 More newfound arcana 1 bonus 2nd-level spell1
True Lore (10)(Ex): At 10th level, twice per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.
Class Skills: Appraise (Int), Concentration (Con), Craft (alchemy) (Int), Decipher Script (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha).
6 + (Int bonus) skill points per level