Revision [102]

Last edited on 2010-11-19 19:52:25 by Rizban (unregistered user)
Additions:
[[Inevitables#Varakhut Varakhut]] (CR10)
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=====Varakhut=====
Large Construct (Extraplanar, Lawful)
**HD** 22d10+30 (151 hp)
**AC** 37; touch 12; flat-footed 35 (+16 natural, +10 +2 full plate, +2 Dex, -1 Size)
**BAB** +16; **Grp** +27
**Attack** Slam +23 melee (2d10+7, 19-20/x2)
**Full Attack** 2 slams +23 melee (2d10+7, 19-20/x2) or disintegrating ray +19 ranged touch (2d6 + disintegrate)
**Space** 10 ft.; **Reach **10 ft.
**Special Attacks** //Disintegrating ray, dispelling blast//
**Special Qualities** Construct traits, DR 25/chaotic, SR 30, fast healing 20, emergency mode, disregard, spell-like abilities
**Saves** Fort +9 Ref +12 Will +15
**Abilities** Str 24, Dex 17, Con -, Int 25, Wis 23, Cha 25
**Skills** Concentration +25, Decipher Script +32, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (religion) +32, Knowledge (the planes) +32, Sense Motive +32, Spellcraft +32, Spot +29
**Feats** Ability Focus (dispelling blast), Awesome Blow, Blind-Fight, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes
**Organization** Solitary
**Challenge Rating** 19
**Treasure** None
**Advancement** 23-33 HD (Large); 34-66 HD (Huge)
**Disintegrating ray (Sp**) As a move action, a varakhut may charge its disintegrating ray. While charged, the varakhut may use a full attack to unleash the ray, which strikes everything in a 30 ft. line. Creatures may make a Reflex save to avoid the ray (DC 24), taking only 2d6 damage. Creatures and objects remaining in the path of the ray are affected as though by a disintegrate spell cast by a 20th level wizard (Save DC 23). On a successful save, creatures and objects still take the 2d6 damage from the ray. The varakhut can unleash up to three disintegrating rays per day.
**Dispelling Blast (Sp)** Three times per day as a standard action, a varakhut can unleash a greater dispelling effect in a 30 ft. burst (caster level 20th).
**Emergency Mode (Su)** Once per week, as an immediate action, a varakhut may enter emergency mode. The varakhut immediately dimension doors (as a 20th level caster), gains a magic circle against chaos and protection from spells and a +4 enhancement to Str and Dex. It also recovers 30 hp. Additionally, the varakhut gains +2 to AC and saving throws. Emergency mode lasts for one minute (10 rounds).
**Disregard (Ex)** Varakhuts' bodies are specially crafted to shrug off certain effects. Their own powers are also designed to work against those with enough power to challenge the gods. Varakhuts are immune to all disintegration effects, as well as imprisonment, forcecage and wall of force. Varakhuts' spell-like abilities can only be countered by the same spell. Greater dispelling, dispel magic and Improved Counterspell are futile.
**Spell-Like Abilities (Sp)** At will - circle of death, circle of doom, dimension door, dominate monster, haste, hold monster, locate person, true seeing. 3/day - forcecage, greater teleport, limited wish, mark of justice, time stop. 1/day - geas/quest, meteor swarm, plane shift, soul bind, wish. These are as the spells cast by a 19th level sorcerer.


Revision [78]

Edited on 2010-11-16 03:03:00 by Rizban (unregistered user)
Additions:
[[Inevitables#Alxialut Alxialut]] (CR10)
Deletions:
[[http://loc.mornproductions.com/Inevitables#Alxialut Alxialut]] (CR10)


Revision [77]

Edited on 2010-11-15 23:36:07 by Rizban (unregistered user)
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Deletions:


Revision [76]

Edited on 2010-11-15 23:35:31 by Rizban (unregistered user)
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Revision [75]

The oldest known version of this page was created on 2010-11-15 23:34:31 by Rizban (unregistered user)