Revision [260]
Last edited on 2011-01-30 17:45:59 by Akhat (unregistered user)Additions:
**Craft Construct(3)**: On reaching level three, the Mage gains the Craft Construct feat, along with the knowledge of how to construct Stone Golems.
Revision [259]
Edited on 2011-01-30 17:42:31 by Akhat (unregistered user)Additions:
**Spells**: Able to prepare at least 3rd-level arcane spells, and know at least three spells with the Acid descriptor or on the [[AkhDomains#Desert Desert]] or [[http://www.d20srd.org/srd/spellLists/clericDomains.htm#earthDomain Earth]] spell lists.
**Spells per day/Spells Known**: When a new mage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mage to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
**Attuned To Stone (2)**: The Mage has become learned to draw extra power for spells from the environment around them. While standing on stone or sand, the Mage gains a +1 to their caster level for all spells.
**Spells per day/Spells Known**: When a new mage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mage to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.
**Attuned To Stone (2)**: The Mage has become learned to draw extra power for spells from the environment around them. While standing on stone or sand, the Mage gains a +1 to their caster level for all spells.
Deletions:
Revision [255]
Edited on 2011-01-30 15:44:00 by Akhat (unregistered user)Additions:
Council Mage is a title earned by serving on the Arcane Council of the empire of Vendigroth -- the class of Council Mage is not unique to Council members, but they are the most powerful examples of it. A Council Mage is one who derives power from stone and sand. They are ever seeking after more power, and selfish with what they have.
Summon Monster VIII**:
Summon Monster IX:**
Summon Monster VIII**:
Summon Monster IX:**
Deletions:
==**Becoming a Council Mage**==
Summon nature’s ally VIII**:
Summon nature’s ally IX:**
Revision [233]
Edited on 2011-01-27 20:31:07 by Akhat (unregistered user)Additions:
Elemental, Huge (earth)
Deletions:
Revision [232]
Edited on 2011-01-27 20:30:28 by Akhat (unregistered user)Additions:
**Spells**: Able to cast at least 3rd-level arcane spells, and know at least two spells with the Acid descriptor or on the [[AkhDomains#Desert Desert]] or [[http://www.d20srd.org/srd/spellLists/clericDomains.htm#earthDomain Earth]] spell lists.
**Spontaneous Summoning(2)(Sp)**: By expending a spell of X rank, the Mage can spontaneously cast Summon Monster X to summon a creature with the Earth or Desert descriptor, of appropriate difficult. Examples for such creatures for different ranks as shown [[CouncilMage#SummonList here]].
**Spontaneous Summoning(2)(Sp)**: By expending a spell of X rank, the Mage can spontaneously cast Summon Monster X to summon a creature with the Earth or Desert descriptor, of appropriate difficult. Examples for such creatures for different ranks as shown [[CouncilMage#SummonList here]].
Deletions:
**Spontaneous Summoning(2)(Sp)**: By expending a spell of X rank, the Mage can spontaneously cast Summon Monster X. However, the monster summoned must have the Earth or Desert descriptor. Examples for this are as shown [[CouncilMage#SummonList here]].
Revision [224]
Edited on 2011-01-27 18:10:22 by Akhat (unregistered user)Additions:
Summon nature’s ally VIII**:
Summon nature’s ally IX:**
Summon nature’s ally IX:**
Deletions:
Summon nature’s ally IX
Revision [223]
Edited on 2011-01-27 18:09:49 by Akhat (unregistered user)Additions:
**Summon Monster I**:
Vulture
Monstrous Scorpion (Small)
Horned Lizard
**Summon Monster II**:
Hyena
**Summon Monster III**:
Dire jackal
**
Summon Monster IV**:
Dust Twister
Dustblight
Monstrous Scorpion(Large)
Giant Vulture
**
Summon Monster V**:
**
Summon Monster VI**:
**
Summon Monster VII**:
Vulture
Monstrous Scorpion (Small)
Horned Lizard
**Summon Monster II**:
Hyena
**Summon Monster III**:
Dire jackal
**
Summon Monster IV**:
Dust Twister
Dustblight
Monstrous Scorpion(Large)
Giant Vulture
**
Summon Monster V**:
**
Summon Monster VI**:
**
Summon Monster VII**:
Deletions:
Summon nature’s ally II
Summon nature’s ally III
Summon nature’s ally IV
Summon nature’s ally V
Summon nature’s ally VI
Summon nature’s ally VII
Revision [222]
Edited on 2011-01-27 16:58:02 by Akhat (unregistered user)Additions:
To become a Council Mage means embracing the power that flows from the earth. Once it has been confirmed that the applicant has the proper magical powers, they must undergo a rigorous training regimen designed to ensure loyalty to the Arcane Council and its head, Omari.
**Spells**: Able to cast at least 3rd-level arcane spells, and know at least two spells with the Acid descriptor or on the [[http://loc.mornproductions.com/AkhDomains#Desert Desert]] or [[http://www.d20srd.org/srd/spellLists/clericDomains.htm#earthDomain Earth]] domain lists.
**Earthen Hide(1)(Ex)**: As a result of the Mage's close communion with the earth and desert, his skin has become significantly thicker and more resistant. He gains a +1 to his Natural Armor, increasing to +2 at level 3 and +3 at level 5
**Spontaneous Summoning(2)(Sp)**: By expending a spell of X rank, the Mage can spontaneously cast Summon Monster X. However, the monster summoned must have the Earth or Desert descriptor. Examples for this are as shown [[CouncilMage#SummonList here]].
**Earthen Nature(4)(Ex)**: The Mage has spent enough time working with the earth and the desert that it shows through to those so attuned. In dealing with creatures with the Earth or Desert descriptor, he gains a +2 on all Charisma checks, and a +4 on Bluff, Diplomacy, and Sense Motive checks.
""""
Summon nature’s ally I
Badger
Summon nature’s ally II
Elemental, Small (earth)
Summon nature’s ally III
Dire badger
Stone spike
Summon nature’s ally IV
Elemental, Medium (earth)
Earth mephit
Salt mephit
Summon nature’s ally V
Ankheg
Elemental, Large (earth)
Summon nature’s ally VI
Elemental, Huge (earth
Xorn, average
Summon nature’s ally VII
Elemental, greater (earth)
Xorn, elder
Summon nature’s ally VIII
Dune stalker
Galeb duh
Summon nature’s ally IX
Elemental, elder
**Spells**: Able to cast at least 3rd-level arcane spells, and know at least two spells with the Acid descriptor or on the [[http://loc.mornproductions.com/AkhDomains#Desert Desert]] or [[http://www.d20srd.org/srd/spellLists/clericDomains.htm#earthDomain Earth]] domain lists.
**Earthen Hide(1)(Ex)**: As a result of the Mage's close communion with the earth and desert, his skin has become significantly thicker and more resistant. He gains a +1 to his Natural Armor, increasing to +2 at level 3 and +3 at level 5
**Spontaneous Summoning(2)(Sp)**: By expending a spell of X rank, the Mage can spontaneously cast Summon Monster X. However, the monster summoned must have the Earth or Desert descriptor. Examples for this are as shown [[CouncilMage#SummonList here]].
**Earthen Nature(4)(Ex)**: The Mage has spent enough time working with the earth and the desert that it shows through to those so attuned. In dealing with creatures with the Earth or Desert descriptor, he gains a +2 on all Charisma checks, and a +4 on Bluff, Diplomacy, and Sense Motive checks.
""""
Summon nature’s ally I
Badger
Summon nature’s ally II
Elemental, Small (earth)
Summon nature’s ally III
Dire badger
Stone spike
Summon nature’s ally IV
Elemental, Medium (earth)
Earth mephit
Salt mephit
Summon nature’s ally V
Ankheg
Elemental, Large (earth)
Summon nature’s ally VI
Elemental, Huge (earth
Xorn, average
Summon nature’s ally VII
Elemental, greater (earth)
Xorn, elder
Summon nature’s ally VIII
Dune stalker
Galeb duh
Summon nature’s ally IX
Elemental, elder
Deletions:
**Spells**: Able to cast at least 3rd-level arcane spells
**Spontaneous Summoning(2)(Sp)**: By expending a spell of X rank, the Mage can spontaneously cast Summon Planar Ally of rank X.